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Assassins - Ultimate CD Games Collection 4
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Assassins 4 (1999)(Weird Science).iso
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extra_memory_needed1
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frontal_assault
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history.doc
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Text File
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1996-10-22
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10KB
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207 lines
Frontal Assault v2.60 by James Daniels.
Started: Mid-February '96. Currently consists of over 6700 lines of code!
v1.00 - First 'complete' version(!) (3/6/96)
v1.01 - Decrunching picture made MUCH more compact (was >45K, now <1K!)
(3/6/96)
v1.02 - Instructions corrected (4/6/96)
v1.03 - Scroll around tank bug corrected (4/6/96)
v1.04 - Transporter bug corrected (4/6/96)
v1.05 - Prices optimized (4/6/96)
v1.06 - New weapons: Mega riot charge, mountain mover and mega roller (4/6/96)
v1.07 - Major bug fixed; main game loop too big - crash! AMOS' fault, not mine!
(4/6/96)
v1.08 - Strange screen corruption bug fixed. Turbo extension's fault,
definitely not mine! (4/6/96)
v1.09 - Decrunching information added (4/6/96)
v1.10 - New weapons: Heavy fountain and mega fountain (4/6/96)
v1.11 - Computer players now use the new weapons! (4/6/96)
v1.12 - Fragmenting shells more gunpowder (5/6/96)
v1.13 - Optimized prices (5/6/96)
v1.14 - New weapons: Burrower and pile driver (5/6/96)
v1.15 - Computer players now use the new weapons! (5/6/96)
v1.16 - Turbo mode added (5/6/96)
v1.17 - Instructions updated (5/6/96)
v1.18 - Turbo mode bugs fixed (5/6/96)
v1.19 - Turbo mode speeded up even more! (5/6/96)
v1.20 - ANOTHER big bug found. AMOS' fault! (5/6/96)
v1.21 - Prices optimized (6/6/96)
v1.22 - Computer players think quicker and are more intelligent (20/6/96)
v1.23 - Aiming bug corrected (20/6/96)
v1.24 - Training mode added (20/6/96)
v1.25 - Instructions updated (20/6/96)
v1.26 - Jerky power bar fixed (20/6/96)
v1.27 - Instructions improved (20/6/96)
v1.28 - Dirt drop bug fixed (20/6/96)
v1.29 - Minor correction to instructions, default configuration altered
(20/6/96)
v1.30 - Play order is now displayed prior to the match (24/6/96)
v1.31 - Time of previous round added and bug in turbo mode fixed (25/6/96)
v1.32 - Method of displaying results improved (25/6/96)
v1.33 - Apex Designs audio synchonisation improved (25/6/96)
v1.34 - New turbo mode: CPU's only (25/6/96)
v1.35 - Instructions updated (25/6/96)
v1.36 - Quit now asks for confirmation in its own inimatiable/irritating way
(25/6/96)
v1.37 - Minor alteration to instructions (29/6/96)
v1.38 - Decrunching picture altered (1/7/96)
v1.39 - FIRST RELEASE! Sent to CU-Amiga magazine (1/7/96)
v1.40 - First shareware version (1/7/96)
v1.41 - Decrunching picture altered (1/7/96)
v1.42 - Computer player weapon selection improved (1/7/96)
v1.43 - Tune selector added - now 3 disks big! (3/7/96)
v1.44 - Disk requestor added (3/7/96)
v1.45 - Loading progress meter added (3/7/96)
v1.46 - Requestor improved and bug-fixed (3/7/96)
v1.47 - Partial bitmap importing implimented - 2 levels (3/7/96)
v1.48 - Level selector speeded up (4/7/96)
v1.49 - 4 new levels (4/7/96)
v1.50 - New tune added and default configuration altered (4/7/96)
v1.51 - Level previews now better (4/7/96)
v1.52 - 4 new levels (5/7/96)
v1.53 - Bitmap levels are now tested for validity (5/7/96)
v1.54 - Level preview now renders in background (5/7/96)
v1.55 - Frontal assault logo now detonates impressively (!) (5/7/96)
v1.56 - Frontal assault logo now beams in not-so-impressively (!!) (5/7/96)
v1.57 - 3 new levels added by my brother (5/7/96)
v1.58 - Minor bug fixed (6/7/96)
v1.59 - Intro logo improved again (6/7/96)
v1.60 - Minor bugs fixed (6/7/96)
v1.61 - Partial support for 8 colour levels added (6/7/96)
v1.62 - Partial support for Worms levels added (8/7/96)
v1.63 - Minor bugs with 8 colour version fixed (8/7/96)
v1.64 - Loads more levels added - now a total of 60! (8/7/96)
v1.65 - More minor bugs fixed (8/7/96)
v1.66 - More minor bugs fixed and duplicated level removed (8/7/96)
v1.67 - "Loading..." changed to "Accessing..." (14/7/96)
v1.68 - Disk labelling changed to numbers (14/7/96)
v1.69 - Multiple level disk support - now 5 disks big! (14/7/96)
v1.70 - Bugs fixed (14/7/96)
v1.71 - Generated levels' appearance vastly improved (14/7/96)
v1.72 - New level style added - Ice (15/7/96)
v1.73 - New level style added - Desert (15/7/96)
v1.74 - Dirt drop bug fixed (15/7/96)
v1.75 - Shot colour bug fixed (15/7/96)
v1.76 - Change no. of rounds bug fixed (15/7/96)
v1.77 - Dotty explosions bugs fixed (15/7/96)
v1.78 - Lightning bug fixed (15/7/96)
v1.79 - Dirt drop routine updated (15/7/96)
v1.80 - Turbo mode speeded up even more (15/7/96)
v1.81 - Default configuration altered (15/7/96)
v1.82 - Minor bugs fixed (15/7/96)
v1.83 - Bitmap levels now always use their correct colours (15/7/96)
v1.84 - Standardised the icons on the bitmap level configuration screen
(15/7/96)
v1.85 - Prices adjusted and lightning bug fixed (15/7/96)
v1.86 - Arrow above player's head added (15/7/96)
v1.87 - New weapon: Random (16/7/96)
v1.88 - Bug in laser weapon corrected (16/7/96)
v1.89 - New level type added: Alien (17/7/96)
v1.90 - New weapon: Power driver (17/7/96)
v1.91 - New weapon: Mega tunneller (17/7/96)
v1.92 - 16 new comments added (17/7/96)
v1.93 - Appearance of pile driver improved (17/7/96)
v1.94 - Appearance of pile driver changed again (17/7/96)
v1.95 - Minor improvements (17/7/96)
v1.96 - Credits list updated, now includes over 30 people! (21/7/96)
v1.97 - New weapons: Splitter, mega splitter (21/7/96)
v1.98 - Minor bugs fixed (21/7/96)
v1.99 - More minor improvements (21/7/96)
v2.00 - 4 new weapons: Flood, napalm, large flood, large napalm (23/7/96)
v2.01 - Minor bugs corrected (23/7/96)
v2.02 - Bug in splitter corrected (24/7/96)
v2.03 - Minor bugs fixed and some improvements (25/7/96)
v2.04 - Time of previous level was messed up by floods and napalms. Now fixed.
(27/7/96)
v2.05 - 2 new weapons: Bouncer and mega bouncer (27/7/96)
v2.06 - New weapon: Electrify ground (27/7/96)
v2.07 - Bugs fixed (28/7/96)
v2.08 - Bitmap level play order editor speeded up (15/8/96)
v2.09 - Randomize option added (15/8/96)
v2.10 - Order that weapons are listed in changed (15/8/96)
v2.11 - Bugs fixed (15/8/96)
v2.12 - New Apex Designs logo screen (24/9/96)
v2.13 - Finally got round to updating instructions (24/9/96)
v2.14 - Bugs fixed (24/9/96)
v2.15 - Minor improvements (25/9/96)
v2.16 - More minor improvements (26/9/96)
v2.17 - More bugs fixed (7/10/96)
v2.18 - Improved appearance of desert (10/10/96)
v2.19 - Improved level preview routine to use 8 colours (11/10/96)
v2.20 - External talk files added (16/10/96)
v2.21 - Save configuration added (16/10/96)
v2.22 - Bugs fixed (17/10/96)
v2.23 - Some keyboard equivalents added (22/12/96)
v2.24 - Added six new tunes (23/12/96)
v2.25 - Added 'shuffle' option to randomly play each of the tunes (23/12/96)
v2.26 - Bugs fixed and instructions updated (23/12/96)
v2.27 - Changed a tune and made shuffle not repeat tracks until absolutely
necessary (23/12/96)
v2.28 - More bugs fixed (23/12/96)
v2.29 - Changed two tunes (25/12/96)
v2.30 - Added low memory checking (29/12/96)
v2.31 - Added configurable computer player weapon selection method (29/12/96)
v2.32 - Each terrain type is individually toggleable (29/12/96)
v2.33 - Lots of little bugs fixed (29/12/96)
v2.34 - More minor tweaks (29/12/96)
v2.35 - More bugs fixed (31/12/96)
v2.36 - Instructions vastly improved (31/12/96)
v2.37 - Instructions improved again (1/1/97)
v2.38 - Loads more statistics added (2/1/97)
v2.39 - A few minor tweaks (5/1/97)
v2.40 - Bug in turbo mode fixed (6/1/97)
v2.41 - Shaded backdrop in 'bitmap' mode added (8/1/97)
v2.42 - Now copes with bitmap levels being added or removed (9/1/97)
v2.43 - More keyboard equivalents (9/1/97)
v2.44 - Bitmap level background shading improved (10/1/97)
v2.45 - Surrending bug fixed (13/1/97)
v2.46 - Bitmap mode map bug and liquid weapons bug fixed (15/1/97)
v2.47 - FIRST AMINET RELEASE (16/1/97)
v2.48 - Logo updated (21/1/97)
v2.49 - NTSC support added (21/1/97)
v2.50 - Free memory display added (21/1/97)
v2.51 - Added more 'quips' (22/1/97)
v2.52 - Levels updated (22/1/97)
v2.53 - Training and angle crosshairs now shown on map (23/1/97)
v2.54 - You are now able to 'pre-buy' defensive items (23/1/97)
v2.55 - Instructions updated (23/1/97)
v2.56 - Bug in liquid weapons fixed (23/1/97)
v2.57 - Randomize option no longer re-uses levels unless it has to (24/1/97)
v2.58 - Tweaked instructions and options screen (24/1/97)
v2.59 - Added auto-randomize option (24/1/97)
v2.60 - SECOND AMINET RELEASE (24/1/97)
To do: - Demo mode
- Adaptive CPU IQ
- Load/save game
- Level generation progress meter
- New deaths
- Add "Destruction rating"
- New weapons: Dirt inverter
- Longer intro, but skippable
- Money gained so far (along top)
- Information about the other players (health, shield, money) - along
top, turn on and off
- Simultaneous mode
- In-game help
- Make completely hd-only
- Add your own tunes
- Multiple Sound FX files
- Add auto-randomize option
- Make random level generator use objects
- Improve players' random starting point positioning
- Improve support for loading Worms levels (make screen 960*350)
- Escape whilst shoot
- No dirt-based weapons should be allowed when dirt-drop is off
- Add keyboard equivalents to the title screen
- Do not use external error message handler
- Teleporters should cut through ceiling
- Add a little animation when a player surrenders
- New level type: Jungle
- More shield types: Bounce, Teleport and Reverse
- Make deflector shield better
- 'About' screen: - Graphs of weapon use
- Add stats on defence items bought
Known/suspected bugs: - Tanks rest against edge of screen?